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2017 - 2018 ↑↓
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2019.2020
2018.2019
2017.2018
2016.2017
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CALENDAR
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Graphic Computation and Three-dimensional Modelling
EB3
2017 . 2018  - 1;2º semestre
SYNOPSIS SYLLABUS TIMETABLE ASSESSMENT SPECIFICATION


syllabus and bibliography

Topics to be covered include:
Homogeneous Coordinates and Geometric Transformations
Quaternions and their use in Modeling 3-D Rotations and Rigid Motions
Parametric and Implicit Representations for Curves
Splines and Continuity Constraints
B-Splines and the de Boor Algorithm
Parametric Polynomial Surfaces and NURBS
Subdivision Curves and Surfaces
Polygon Meshes for Surface Representation and Reconstruction
Constructive Solid Geometry, Binary Space Partitions, and Conversion Algorithms
Surface Reconstruction from Scattered Data Points
Mesh Simplification and Compression, as well as other Geometry Processing Algorithms
The OpenGL pipeline.
Introduction to GPU programming

Bibliography of reference

[1] 3D Computer Graphics (3rd Edition), Alan H. Watt, Addison-Wesley, 2000.


[2] Computer Graphics: Principles and Practice, James D. Foley, Andries van Dam, Steven K. Feiner, John F. Hugues, 2nd Edition in C, Addison-Wesley, 1995.


[3] Computer Graphics, C Version, Donald Hearn, M. Pauline Baker, 2nd Edition, Prentice Hall,1997.


[4] Computational Geometry in C, O'Rourke.


[5] The OpenGL Programming Guide, Dave Shreiner, Mason Woo, Jackie Neider, and Tom
Davis, Fifth Edition, Addison-Wesley, 2005.


[6] Geometric Modeling, Michael Mortenson, John Wiley & Sons, 1985.


[7] Spatial Augmented Reality: Merging Real and Virtual Worlds, Oliver Bimber, Ramesh Raskar,
A K Peters, 2005.


[8] Real-Time Rendering, 2nd Edition, Tomas Moller, AK Peters , 2002.

 


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